

Also, those 'privates' shoot about 4 times per turn each. Yet they cannot hit a shit, not even a standing opponent right in front of them. When I hired them (Leech & Malice), made sure they have some correct gear (SMG & Shotgun) and some vests apart from decent marksmanship. They don't really think too much for their security and simply charging in to a very close range, then crouch and kill my men like turkeys one by one. In short, my dudes no matter how well I hide them or whether they prone or not get very quickly overwhelmed by charging enemies.


The first skirmish against superior numbers just outside Omerta against 5 enemies turned out to be a bloodbath on my side even worse than what I remember from Wildfire?WTF? I reloaded several times to make sure I've not missed anything, but yes. I always make sure to choose mercs according to their marksmanship first. Then recruited three more including IRA the guide. Killed all opposition pretty easily one by one. I even tried the initial deployment with a single merc equipped with MP-5. which seemed much straightforward and comprehensive than what I remember. Created my fella in the revamped char gen. At start of the campaign I chose this new hit system and switch to realistic gameplay with tons of guns. So at 1.13, I expected more realistic behavior of weaponry and optimized AI that would not be stupid outright, but not overpowered in terms of deadly eye elite opposition, where my mercs would feel like their target practice.ĭownloaded latest release 7435 and applied also its update. I am have finished pretty much all JA titles apart from Wildfire back in the day as that game turned out to be just uberfrustrating even on normal difficulty. It was recommended to try out this incredibly popular 1.13 mod for an extra immersion. So I dusted off my GOG library and shoot up ye old good JA2 for a spin. I have answered the craving for a proper JA tactical experience after years, being unsatisfied by current X-COM and clones tactical offering.
